Logika hry Had – Řešení [8]
import random
import pyglet
TILE_SIZE = 64
class GameState:
def initialize(self):
self.snake = [(0, 0), (1, 0)]
self.snake_direction = 0, 1
self.width = 10
self.height = 10
self.food = []
self.add_food()
self.add_food()
self.alive = True
def draw(self):
for x, y in self.snake:
before = 'end' # (Tady případně je nějaké
after = 'end' # složitější vybírání políčka)
if after == 'end' and not state.alive:
after = 'dead'
key = before + '-' + after
snake_tiles[key].blit(x * TILE_SIZE, y * TILE_SIZE,
width=TILE_SIZE, height=TILE_SIZE)
for x, y in self.food:
apple_image.blit(
x * TILE_SIZE, y * TILE_SIZE, width=TILE_SIZE, height=TILE_SIZE)
def move(self):
if not self.alive:
return
old_x, old_y = self.snake[-1]
dir_x, dir_y = self.snake_direction
new_x = old_x + dir_x
new_y = old_y + dir_y
# Kontrola vylezení z hrací plochy
if new_x < 0:
self.alive = False
if new_y < 0:
self.alive = False
if new_x >= self.width:
self.alive = False
if new_y >= self.height:
self.alive = False
new_head = new_x, new_y
if new_head in self.snake:
self.alive = False
self.snake.append(new_head)
if new_head in self.food:
self.food.remove(new_head)
self.add_food()
else:
del self.snake[0]
def add_food(self):
for try_number in range(100):
x = random.randrange(self.width)
y = random.randrange(self.height)
position = x, y
if (position not in self.snake) and (position not in self.food):
self.food.append(position)
return
apple_image = pyglet.image.load('apple.png')
snake_tiles = {}
for start in ['bottom', 'end', 'left', 'right', 'top']:
for end in ['bottom', 'end', 'left', 'right', 'top', 'dead', 'tongue']:
key = start + '-' + end
image = pyglet.image.load('snake-tiles/' + key + '.png')
snake_tiles[key] = image
window = pyglet.window.Window()
state = GameState()
state.initialize()
state.width = window.width // TILE_SIZE
state.height = window.height // TILE_SIZE
@window.event
def on_draw():
window.clear()
pyglet.gl.glEnable(pyglet.gl.GL_BLEND)
pyglet.gl.glBlendFunc(pyglet.gl.GL_SRC_ALPHA, pyglet.gl.GL_ONE_MINUS_SRC_ALPHA)
state.draw()
@window.event
def on_key_press(key_code, modifier):
if key_code == pyglet.window.key.LEFT:
state.snake_direction = -1, 0
if key_code == pyglet.window.key.RIGHT:
state.snake_direction = 1, 0
if key_code == pyglet.window.key.DOWN:
state.snake_direction = 0, -1
if key_code == pyglet.window.key.UP:
state.snake_direction = 0, 1
def move(dt):
state.move()
pyglet.clock.schedule_interval(move, 1/6)
pyglet.app.run()
Toto je stránka lekce z kurzu, který probíhá nebo proběhl naživo s instruktorem.