# Logika hry Had – Řešení [0]

```import pyglet

TILE_SIZE = 64

class State:
def __init__(self):
self.food = [(2, 0), (5, 1), (1, 4)]
self.snake = [(0, 0), (1, 0)]

def move(self):
old_x, old_y = self.snake[-1]
new_x = old_x + 1
new_y = old_y
del self.snake[0]

def draw(self):
for x, y in state.snake:
after = 'end'      #  složitější vybírání políčka)
snake_tiles[before + '-' + after].blit(
x * TILE_SIZE, y * TILE_SIZE, width=TILE_SIZE, height=TILE_SIZE)
for x, y in state.food:
red_image.blit(
x * TILE_SIZE, y * TILE_SIZE, width=TILE_SIZE, height=TILE_SIZE)

snake_tiles = {}
for start in ['bottom', 'end', 'left', 'right', 'top']:
for end in ['bottom', 'end', 'left', 'right', 'top', 'dead', 'tongue']:
key = start + '-' + end
image = pyglet.image.load('snake-tiles/' + key + '.png')
snake_tiles[key] = image

window = pyglet.window.Window()

state = State()

@window.event
def on_draw():
window.clear()
pyglet.gl.glEnable(pyglet.gl.GL_BLEND)
pyglet.gl.glBlendFunc(pyglet.gl.GL_SRC_ALPHA, pyglet.gl.GL_ONE_MINUS_SRC_ALPHA)
state.draw()

def move(dt):
state.move()

pyglet.clock.schedule_interval(move, 1/6)

pyglet.app.run()
```

Toto je stránka lekce z kurzu, který probíhá nebo proběhl naživo s instruktorem.