had.py
:
import random
class State:
def __init__(self):
self.food = []
self.add_food()
self.add_food()
self.snake = [(0, 0), (1, 0)]
self.snake_direction = 0, 1
self.width = 10
self.height = 10
self.snake_alive = True
self.queued_directions = []
def move(self):
if self.queued_directions:
new_direction = self.queued_directions[0]
del self.queued_directions[0]
old_x, old_y = self.snake_direction
new_x, new_y = new_direction
if (old_x, old_y) != (-new_x, -new_y):
self.snake_direction = new_direction
if not self.snake_alive:
return
old_x, old_y = self.snake[-1]
dir_x, dir_y = self.snake_direction
new_x = old_x + dir_x
new_y = old_y + dir_y
new_x = new_x % self.width
new_y = new_y % self.height
new_head = new_x, new_y
if new_head in self.snake:
self.snake_alive = False
self.snake.append(new_head)
if new_head in self.food:
self.food.remove(new_head)
self.add_food()
else:
del self.snake[0]
def add_food(self):
for try_number in range(100):
x = random.randrange(self.width)
y = random.randrange(self.height)
position = x, y
if (position not in self.snake) and (position not in self.food):
self.food.append(position)
return
ui.py
:
from pathlib import Path
import pyglet
from had import State
TILE_SIZE = 64
TILES_DIRECTORY = Path('snake-tiles')
red_image = pyglet.image.load('apple.png')
snake_tiles = {}
for path in TILES_DIRECTORY.glob('*.png'):
snake_tiles[path.stem] = pyglet.image.load(path)
window = pyglet.window.Window()
state = State()
state.width = window.width // TILE_SIZE
state.height = window.height // TILE_SIZE
@window.event
def on_draw():
window.clear()
pyglet.gl.glEnable(pyglet.gl.GL_BLEND)
pyglet.gl.glBlendFunc(pyglet.gl.GL_SRC_ALPHA, pyglet.gl.GL_ONE_MINUS_SRC_ALPHA)
for x, y in state.snake:
source = 'tail' # (Tady případně je nějaké
dest = 'head' # složitější vybírání políčka)
if dest == 'head' and not state.snake_alive:
dest = 'dead'
snake_tiles[source + '-' + dest].blit(
x * TILE_SIZE, y * TILE_SIZE, width=TILE_SIZE, height=TILE_SIZE)
for x, y in state.food:
red_image.blit(
x * TILE_SIZE, y * TILE_SIZE, width=TILE_SIZE, height=TILE_SIZE)
@window.event
def on_key_press(symbol, mod):
if symbol == pyglet.window.key.LEFT:
new_direction = -1, 0
if symbol == pyglet.window.key.RIGHT:
new_direction = 1, 0
if symbol == pyglet.window.key.DOWN:
new_direction = 0, -1
if symbol == pyglet.window.key.UP:
new_direction = 0, 1
state.queued_directions.append(new_direction)
def move(dt):
state.move()
pyglet.clock.schedule_interval(move, 1/6)
pyglet.app.run()